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-
An animated zoom changes
perspective, which can be disturbing and/or distracting. A dolly
should be used instead to enlarge the image of an object of
interest.
- The camera should almost never be
rotated about its view direction--unless a seasick audience is
the objective.
- Changing the focal depth can be used to track
objects of interest, but a sophisticated
renderer is required to simulate focus.
- Depth of field is rarely changed
in real cinematography due to technical limitations,
but might be useful in computer animation.
-
Smooth spline animation should almost always be used for camera animation.
Quick camera moves should normally be replaced by cuts (instantaneous changes of
scene) unless a special effect is desired.
-
Animation of spotlight sources is similar to the animation
of a camera. Support of a ``light's-eye-view'', therefore, is
often useful.
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca