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- Motion capture tends to require more-or-less exotic technology.
- Even puppetry requires at least real-time graphics.
- Problems with motion capture include:
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How do we map motion paths to objects of a different shape
and scale (the ostrich-to-T. Rex problem)?
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How do we deal with noise and missing data?
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How can we reduce the number of samples?
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How can we generalize motion? I.e. we have a walk and a turn.
How do we get an actor to follow a path?
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca