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Assignment 4

In this assignment you will investigate the implementation of

Some sample code will be provided to get you started.

Your raytracer will implement at least spheres, quadric surfaces, Bézier spline surfaces, polygons, and the Phong lighting model.

Only primary and shadow rays are required in the basic implementation.


CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab

cs488@cgl.uwaterloo.ca