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- Backface culling fast, but insufficient by itself
- Painter's algorithm device independent, but details
tough, and algorithm is slow
- Warnock's algorithm easy to implement, but not very
fast, and is semi-device dependent.
- Z-buffer online, fast, and easy to implement, but device
dependent and memory intensive. Algorithm of choice
for hardware
Comparison of no hidden surface removal, backface culling,
and hidden surface removal:
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca