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Next: Intersection Computations Up: Ray Tracing Previous: Ray Tracing

Basics

Ray Tracing:
Photorealism - The Holy Grail

Ray Tracing:
Basic Code
foreach pixel
    ray = (eye, pixel-eye);
    Intersect(Scene, ray);
end

Issues:

Ray Tracing/Casting:
Selecting the initial ray \

Readings: Red book, 14.7; White book, 16.12.


CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab

cs488@cgl.uwaterloo.ca